-- GET_BLOOD_THRONE_TIPS

-- 计算鲜血王座奖励
-- @param user 玩家对象
return function(user)
    local petPositon = FormulaM.invoke("GET_PET_POSITION_LIST");
    local highPet = petPositon["high"];
    local lowlyPet = petPositon["lowly"];
    local tipList = {};

    -- 根据出战冈布奥判断获得奖励的类型，和提示
    local petId = ME.user:getActivePet().classId;

    if table.indexOf(highPet, petId) ~= -1 then
        -- 地位高的冈布奥
        tipList = string.explode(getLocStr("blood_throne_high"), "|");

    elseif table.indexOf(lowlyPet, petId) ~= -1 then
        -- 地位低的冈布奥
        tipList = string.explode(getLocStr("blood_throne_lowly"), "|");

    else
        tipList = string.explode(getLocStr("blood_throne_comm"), "|");

    end

    return tipList;
end
